charnel_house_headerThe Charnel House Trilogy

The Charnel House Trilogy

The Charnel House Trilogy, from Owl Cave Games (responsible for Richard & Alice) is a short point and click horror adventure set on a train journey to the mysterious Augur Peak. Dealing with the psychological collapse of a young woman after the death of her father, the game is an exercise in creeping dread that sets a new bar for gothic mystery. It packs more genuinely unsettling moments into a short runtime than many other games manage over hours. However, as an experience it is hard to pigeonhole, but I will endeavour to explain why (spoiler free of course) why this game is one of my favourites of the year so far!

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Road Rash HeaderRoad Rash (1994)

Road Rash (1994)

I always found Road Rash to be an evocative name for a game. Having the flesh ripped from your kneecaps as your leg hangs too low from your bike, leaning into a hard turn. I have no idea how many applications of Savlon it takes for a wound like that to heal up.

The original Mega Drive game stands as one of my most played games of all time. Tearing up windy tracks across California on my Diablo 1000, looking for racers on the track holding a club, stealing it, and start breaking some skulls. I could spout nostalgia for all three of those classic Mega Drive games, but nostalgia isn’t what I want to achieve here. I want to introduce some of you to something new. Something old.

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windows95How to run Road Rash on Windows 7 or Windows 8

How to run Road Rash on Windows 7 or Windows 8

Unfortunately, running Road Rash on a modern PC isn’t as straightforward as you would like it to be. There is no digital re-release and sticking the CD-ROM into the drive will throw up all sorts of errors if you are running anything above Windows 95.

Don’t fear, I’m here to make this nice and simple for you. I’m no genius, and all that you read below is as result of me collating advice and tools I have found elsewhere on the internet.

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fictiorama_header13 More Questions With… Fictiorama Studios

13 More Questions With… Fictiorama Studios

A little over a year ago, we sat down with Madrid-based Fictiorama Studios to ask them thirteen questions about their then-in-development point and click adventure, Dead Synchronicity: Tomorrow Comes Today. Now that we’re all a year older, the game is on the cusp of being released, so we thought it timely to ask more questions about Kickstarter, the development and their hopes for the future. Read on!

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SanctuaryRPG_2QuickPlay: SanctuaryRPG: Black Edition

QuickPlay: SanctuaryRPG: Black Edition

When we talk about retro games on PC, we usually talk about MS-DOS games that are often represented by low resolutions and distinctive pixel art. But those who have really been around for retro PC gaming will probably remember that before pixel art came ASCII code.

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